功能:根据关卡结束信息更新数据

  • 胜利后返回IsDone,更新session
  • 胜利将挑战目标奖励领取,领取后显示完成(和GetStageData返回的ChallengeIndexLists有关)
  • 胜利给每个角色增加经验

数据结构:

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
StageEndRsp: {
bytes[] StageEndReqBody
}
StageEndReqBody: {
uint StageId,
StageEndStatus EndStatus,
bool IsMvp,
uint AvatarExpReward,
uint ScoinReward,
uint[] ChallengeIndexLists,
List<DropItem> DropItemLists,
List<StageCheatData> CheatDataLists,
uint StagePassTime,
uint MaxComboNum,
uint Score,
uint ClientAverageRtt,
uint ClientMaxRtt,
uint BeHitTimes,
uint TeamId,
uint MvpScore,
List<ChallengeModeAvatar> AvatarLists,
uint EvadeTimes,
uint EvadeSuccessTimes,
uint BossDamage,
uint BattleScore,
uint Rank,
MpStageRecord MpStageRecord
uint DungeonsEvaluation,
StageFightInfo FightInfo,
MpStageDamageInfo MpStageDamageInfo,
byte[] SecurityCmdReply,
uint[] BuffIdLists,
uint StageEndFloor,
GodWarStatus GodWarStatus,
ScDLCStatus ScDlcStatus,
OwChapterStatus OwChapterStatus,
}
StageEndRsp: {
uint StageId,
uint PlayerExpReward,
uint AvatarExpReward,
uint ScoinReward,
List<StageChallengeData> ChallengeLists,
uint FriendsPointAdd,
uint Progress,
List<StageSpecialChallengeData> SpecialChallengeLists,
MpStageMvpReward MvpReward,
List<DropItem> MpDropItemLists,
uint MpExpReward,
uint ExpConvertScoin,
uint BondAddFriendsPoint,
AccountBuffReward BuffReward,
uint WorldBossScore,
uint RankScoin,
RewardData LineEnhanceRewardData,
uint DungeonsEvaluation,
List<DropItem> DungeonsDropItemLists,
StageEndStatus EndStatus,
uint BonusScore,
List<DropItem> BonusDropLists,
List<DropItem> GratuityDropLists,
List<RewardData> ExtraRewardDataLists,
List<DropItem> ExtraDropLists,
bool IsNewMaxScore,
List<DropItem> ThemeWantedDropItemLists,
List<DropItem> ThemeWantedShowExtraDropItemLists,
bool IsThemeWantedExtraDropTakenByFirstPass,
uint GodWarChallengeScore,
uint OldMaxScore,
uint StageScore,
bool IsFirstWin,
}